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Oct 17, 2021

Welcome to the final part of the Jason Schreier "Press Reset" special! One more time the show continues to feature interviews with people from the book. “Press Reset” details the stories of game development studio closures and how it affected the people behind some of gaming's biggest titles to date. This time I am joined by Joe Faulstick, the former producer at Irrational Games on Swat 4, Bioshock and Bioshock Infinite. Joe shares what it was like to produce some of the games industry's most legendary games, why scheduling video games is so difficult and why he left the games industry. He also talks about his experience working with Ken Levine, how in his opinion the industry must evolve and his gripe with plain oatmeal. 

Time – Topic Discussed:

0:00 - Intro

04:32 - How did Joe end  up in the games industry?

07:25 - How did Joe’s story get into the book?

09:25  - What was it like to read the book?

12:00 - Indie vs. AAA

14:18 - Joe’s favorite chapter

15:04  - Joe’s journey throughout game development

38:36 - Finding the fun in video games

50:59 - Changing visions

58:20 - Working with Ken Levine

01:05:50 - Guest topic: Fixing the issues of the industry

01:19:09 - Joe’s gripe with plain oatmeal

01:21:10  - Is Joe ready for Gordon Ramsay coming over?

01:23:01  - Outro

 

Things mentioned on the show:

Bioshock Demo Video

Bioshock Hunting the Big Daddy Demo

Bioshock Infinite Reveal Trailer

Creativity, Inc. by Ed Catmull

Christmas Beef Wellington by Gordon Ramsay

 

Social Media:

Joe Faulstick

Joe Faulstick on Twitter (@joefaulstick)

Joe Faulstick on Instagram (jfaulstick)

 

YOU ME AND THE INDUSTRY

YOU ME AND THE INDUSTRY on Twitter (@youmeindustry)

Dorian on Twitter (@DorianChou)

YOU ME AND THE INDUSTRY on Instagram (@youmeindustry)

Dorian on Instagram (@dorian.chou)

YOU ME AND THE INDUSTRY on Facebook (youmeindustry)

Intro/Outro by FreshMcZone

Artwork by Thomas Martin (Instagram: @thomas.martin.martin)