Oct 17, 2021
Welcome to the final part of the Jason Schreier "Press Reset" special! One more time the show continues to feature interviews with people from the book. “Press Reset” details the stories of game development studio closures and how it affected the people behind some of gaming's biggest titles to date. This time I am joined by Joe Faulstick, the former producer at Irrational Games on Swat 4, Bioshock and Bioshock Infinite. Joe shares what it was like to produce some of the games industry's most legendary games, why scheduling video games is so difficult and why he left the games industry. He also talks about his experience working with Ken Levine, how in his opinion the industry must evolve and his gripe with plain oatmeal.
Time – Topic Discussed:
0:00 - Intro
04:32 - How did Joe end up in the games industry?
07:25 - How did Joe’s story get into the book?
09:25 - What was it like to read the book?
12:00 - Indie vs. AAA
14:18 - Joe’s favorite chapter
15:04 - Joe’s journey throughout game development
38:36 - Finding the fun in video games
50:59 - Changing visions
58:20 - Working with Ken Levine
01:05:50 - Guest topic: Fixing the issues of the industry
01:19:09 - Joe’s gripe with plain oatmeal
01:21:10 - Is Joe ready for Gordon Ramsay coming over?
01:23:01 - Outro
Things mentioned on the show:
Bioshock Hunting the Big Daddy Demo
Bioshock Infinite Reveal Trailer
Creativity, Inc. by Ed Catmull
Christmas Beef Wellington by Gordon Ramsay
Social Media:
Joe Faulstick
Joe Faulstick on Twitter (@joefaulstick)
Joe Faulstick on Instagram (jfaulstick)
YOU ME AND THE INDUSTRY
YOU ME AND THE INDUSTRY on Twitter (@youmeindustry)
Dorian on Twitter (@DorianChou)
YOU ME AND THE INDUSTRY on Instagram (@youmeindustry)
Dorian on Instagram (@dorian.chou)
YOU ME AND THE INDUSTRY on Facebook (youmeindustry)
Intro/Outro by FreshMcZone
Artwork by Thomas Martin (Instagram: @thomas.martin.martin)